A little bit of Unity

Day 3 of 30 ... so, the good news for today (other than further progress with my Atlantean sword) is that I've been successful in importing my first character model from Blender into Unity - complete with 2 animations (an idle animation and a jump animation). One of the next challenges I see in the near future involves binding the jump animation to a key-press (right now it just loops into the idle animation).